I created music for Tencent’s Saint Seiya game.
If you love all things Oddworld, then here’s another interview with me talking about my work on the Oddworld games. I was asked some good questions and hopefully I gave some insightful answers. Interview is here:
Lee Tyrrell of Secret Cave produces an insightful podcast and interviews me related to my work on Oddworld. You can listen here:
A few months ago, I created a theme for 2 characters who work together as one for the Honor of Kings game, which is the currently the most popular game in China. This game has 200 million players per month!
The 2 characters are Angela (the hacker) and Arthur (a soldier of justice). As a character, Angela is playful and mischievous , whereas Arthur is more serious.
Here is a behind-the-scenes interview where I talk about it. You can also hear some of the music...
I've been working on a variety of projects for Oculus. One exciting effort was for the Oculus Go, which launched yesterday. I created the system sounds (including the startup sound you hear) as well as the music and sound for the first-time experience all users go through when first setting up their Go.
More info about the Go can be found here...
Recently I created 50 minutes of music for Oculus's Rift Core 2.0 experience, which is a more personalized, customizable version of it's Home experience on the Oculus Rift.
A blog was posted on it that talks about the music and sound design:
Here is a playlist of some of the music:
Recently I created music tracks for one of the most popular games in the world, "Honor of Kings", published by Tencent. This game is also known as "Arena of Valor" in some parts of the world.
The game has over 200 million active users per month.
I'll be part of a composer panel at GameSoundCon in LA on November 7. The title of this session is "Advice and Insights for Emerging Composers".
If you're planning to attend, please say hello!